NPC Codex | Rules | Core Class NPCs | Fighter | Fighters | Scheming Fencer

Scheming Fencer

Super Race: human fighter 11. Cr: 10. Xp: 9,600. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: human.
Init: +6. Senses: Perception +0. Ac: 25, touch 16, flat-footed 19 (+7 armor, +6 Dex, +2 natural).
Hp: 98 (11d10+33).
Fortitude: +10. Reflex: +10. Will: +6; +3 vs. fear. Defensive Abilities: bravery +3.
Speed: 30 ft., climb 20 ft.. Melee: +1 rapier +19/+14/+9 (1d6+8/15–20), mwk dagger +18/+13 (1d4+5/19–20). Ranged: dagger +19 (1d4+5/19–20) or mwk composite longbow +19/+14/+9 (1d8+2/×3). Special Attacks: weapon training (light blades +2, bows +1). Strength: 16. Dexterity: 23. Constitution: 14. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +11. Cmb: +14 (+16 disarm). Cmd: 30 (+32 vs. disarm).
Feats: Combat Expertise, Critical Focus, Double Slice, Improved Critical (rapier), Improved Disarm, Improved Two-Weapon Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier).
Skills: Acrobatics +17, Bluff +10, Climb +15, Knowledge (local) +5, Perform (sing) +5, Sense Motive +9.
Languages: Common, Elven. Special Qualities: armor training 3. Combat Gear: potion of barkskin, potion of bull's strength, potion of cat's grace, potions of cure moderate wounds (2), potions of protection from good (CL 2nd) (2), silversheen. Other Gear: +1 breastplate, +1 rapier, daggers (3), masterwork composite longbow (+1 Str) with 20 arrows, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, slippers of spider climbing, 121 gp.

Tactics

Before Combat The fighter drinks her potions of bull's strength, cat's grace, and barkskin. If she's planning betrayal, a scheming fencer doesn't down her potions until just before her treachery.

During Combat The fighter uses Combat Expertise, hoping to wear her foes down. Every few rounds, she makes a disarm attempt with one of her attacks. She likes to gain a height advantage using her slippers of spider climbing.

Base Statistics Without bull's strength, cat's grace, and barkskin, the fighter's statistics are

Init +4

AC 21, touch 14, flat-footed 17

Ref +8

Melee +1 rapier +17/+12/+7 (1d6+6/15-20), mwk dagger +16/+11 (1d4+3/19-20)

Ranged dagger +17 (1d4+3/19-20) or mwk composite longbow +17/+12/+7 (1d8+2/×3)

Str 12

Dex 19

CMB +12 (+14 disarm)

CMD 26 (28 vs. disarm)

Skills Acrobatics +15, Climb +13.

Cosmopolitan patrons hire scheming fencers as either bodyguards or enforcers. Groups of these warriors can also serve as soldiers, guards, and protectors.

Eralin Lisinar

Sadistic and manipulative, Eralin prefers a long, drawn out battle over a clean and efficient kill. She deals death in nicks and cuts and twists of her blades. Never one for a fair fight, she deliberately seeks out opponents who can't match her skill.